Good versus evil… Super Hero versus Super Villain… Heroes fighting to serve and protect the Multiverse whilst the Villains do everything in their power to try to destroy them… These are some of the main themes on which the card game Sentinels of the Multiverse are based. The order of play seems simple enough:
- The Villain takes a turn
- The Heroes take their turns
- The Environment takes a turn
But this card game is anything but simple. Each card is rich with detail about powers, actions, styles, etc., not to mention some stunning comic book style artwork. The key to getting the most out of this game is to READ every single little thing on your cards and to play SLOWLY!!!
Ok, so before delving into the history-making battles of good versus evil from our Tabletop University event, I must state that the turnout for Sentinels was amazing and overwhelming in a great way! This was our 4th week coming out to Mana Vault to teach/play a tabletop game, and we couldn’t have been happier to see the faces of some regular gamers, who have been joining us each week, as well as seeing all of the new faces!
That being said, as soon as Gregg and I walked through the doors, we had a table maxed out at 5 players ready to start a game. As soon as Curtis and Katie walked through the door, we had another full table. One of our familiar faces, Sam, had brought his copy of the game and also had a maxed out table. A couple of the groups got to fight more than one battle. It was incredible! All of the incredible-ness prohibited me from being in three places at one time however, so details from each game were not fully gathered, BUT I think we can still give you an idea of how things played out.
After all of the necessary components were chosen, The Battle of Omnitron looked like this:
Super Villain: Omnitron
- The Mighty RA
- Omnitron X
Environment: Freedom Tower
Winner: The Heroes!!!
Battle with the Dreamer:
Super Villain: The Dreamer
- Chrono Ranger
- The Mighty RA
Environment: The Block
Winner: The Dreamer….. Good effort, Heroes! Next time!
The Battle of Akash’ Bhuta:
Super Villain: Akash’ Bhuta
- The Inhuman Tempest
- Mister Fixer
- The Naturalist
Environment: Crook City
I sat in on the Battle of Akash’ Bhuta, so I can speak a little more to the details of this seemingly unending fight… Akash’ Bhuta was a STRONG opponent with 200 hit points. The heroes spent rounds and rounds trying to gather equipment and gain more powers in order to defeat this villain’s minions, all the while, those minions and the environment were dealing some hefty damage to the heroes.
The heroes would exhaust the environment deck, which prompted them to flip the villain card; this, in essence, gave the villain a different power/ability, plus a newly reshuffled environment deck, which slightly shifted the focus of the game. What became more important for the heroes? Healing? Or throwing out as much damage as possible? The villain card flipped three times…. The heroes took many votes throughout the game to determine the most important objective for each round. It was an excellent example of playing cooperatively.
When two Primeval Eruption cards were drawn in a row, this is what happened…
a domino effect of bad stuff… all at once…
The heroes all exclaimed at this bad fortune; they didn’t know whether to laugh at the insanity or pound the table with their fists and rage quit. They re-grouped, remained positive, and became even more determined than ever to win!
After MUCH strategizing and steadfastness, I’m pleased to announce that the Super Heroes courageously defeated their nemesis and rejoiced that their tedious, two-hour long battle was finally over!
Thanks again so much to everyone who was able to make it out to play Sentinels! There were some hard core fans of the game present at each of the tables, as well as some players who were just up for any tabletop games because they know that gaming is AWESOME, and there were even a couple of gamers who were playing Sentinels for the first time and they fell in love with it! Successful night!