Review: Francis Drake

By: Jason Grantz on 02-05-2015

When you first look at Francis Drake fully set up, the massive amount of beautiful components may make the game seem overwhelming. Don’t be fooled; while there is a lot of deep strategy and interesting choices to be made, the gameplay is very straightforward. In the first phase of Francis Drake, players take turns advancing down the street of Plymouth, collecting various resources–like crew members, guns, trade goods, etc–you’ll need in order to go on your voyage; however, once a player advances down the road, they cannot backtrack to a location they skipped.

Tabletop University Play Report: Carcassonne

By: Candace Bolinger on 02-04-2015

Carcassonne is a classic! If you’ve played board games for any length of time, chances are you’ve heard of it, chances are you’ve played it. You may love it or you may hate it, but it’s a staple nonetheless. Carcassonne is a tile laying game with very basic rules: you must lay a tile so that it connects to other tiles (roads to roads, cities to cities, farmland to farmland, and a few other variations).

Tabletop University Play Report: Robinson Crusoe

By: Sam Mayo on 01-31-2015

Your forehead and palms drip with sweat as you stand on the beach. Behind you is the ocean, stretching on and on until it hits the horizon. To your right and left lay the remains of your ship, the one that crashed the night before. Before you, just a few yards across a stretch of hot sand, sits a dark and forbidding jungle. You hear sounds from within that are unlike any you’ve ever heard.

Cardboard Carnage Podcast Episode 5: Replay-ability and Gateway Games

By: Gregg Bolinger on 01-29-2015

What? 2 podcasts in 1 week? Yes! This, our regularly scheduled podcast, Gregg, Jason, Todd and special guest Ben talk about what makes games replay-able as well as gateway games that we use to introduce new people to tabletop gaming.

Cardboard Carnage Podcast Episode 4: We Love LCGs

By: Gregg Bolinger on 01-28-2015

Todd and Colter take a break from the standard board game discussion to discuss their love for LCGs – expandable card games with a slightly different model than some larger games (cough…Magic…cough). Hear about all the major LCGs, what makes them unique, entertaining and worth checking out.

Answering Cults Call

By: Colter Cookson on 01-27-2015

While teaching people Star Wars at TsunamiCon, a local gaming convention, I began to notice a disturbing trend: When I gave the new player my far-from-optimal Jedi deck and piloted my Sith deck, I lost. At first, that pleased me, for it meant the new player got to experience the thrill of victory. But when my Sith deck continued to lose against people who were already into the game, I decided it was time to replace it with something better, or at least something new and interesting enough to take the sting from my losses.