Many of the Cardboard Carnage team members love the game Dead of Winter, and I am here to tell you why! The zombie apocalypse has broken out… survivors have set up a colony, and they have objectives that must be completed in order to survive the harsh winter weather. Secretly, however, each player controls a group of survivors who have alternate and sometimes even contradictory objectives they are trying to complete as well, even if that means covertly working against other survivors in the colony.
The week of February 14th we celebrated Anti-Valentine’s Day by playing Lovecraft-themed games with our group at Tabletop University. The main feature was Innsmouth Escape, with tag-alongs Unspeakable Words and Cthulhu Fluxx.
The story of Innsmouth Escape goes like this… A group of students and teachers, who are on a field trip touring New England, get lost in the town of Innsmouth. They have been kidnapped, and are being held captive by the fish-like monsters of the town, the Deep Ones, who plan on sacrificing the students to their god, Dagon.
In Episode 6, Gregg Bolinger, Candace Bolinger and Jason Grantz discuss their tips and strategies for how best to teach people how to play games. They also discuss Tabletop Carnage which is happening Saturday, Feb 28th, 2015.
Empires: Age of Discovery is going to be back in print, formerly known as Age of Empires III: The Board Game, this new deluxe edition includes The Builders Expansion as well as a brand new game, Dead Man’s Chest. Here’s what comes in the new edition:
A totally revised 20 page Rulebook A 23” x 28” Game Board 6 Player Boards — approx. 11.5″ by 7.5″ 2 Double-sided Colonist Dock Overlays — approx 7.
When you first look at Francis Drake fully set up, the massive amount of beautiful components may make the game seem overwhelming. Don’t be fooled; while there is a lot of deep strategy and interesting choices to be made, the gameplay is very straightforward.
In the first phase of Francis Drake, players take turns advancing down the street of Plymouth, collecting various resources–like crew members, guns, trade goods, etc–you’ll need in order to go on your voyage; however, once a player advances down the road, they cannot backtrack to a location they skipped.
Carcassonne is a classic! If you’ve played board games for any length of time, chances are you’ve heard of it, chances are you’ve played it. You may love it or you may hate it, but it’s a staple nonetheless. Carcassonne is a tile laying game with very basic rules: you must lay a tile so that it connects to other tiles (roads to roads, cities to cities, farmland to farmland, and a few other variations).