Tabletop University Play Report: Forbidden Island & Forbidden Desert

By: Candace Bolinger on 08-05-2014

DSC_2097 For our latest edition of Tabletop University, a group of adventurers started out the night trying to survive the Forbidden Island by gathering treasures, shoring up (un-flooding) location tiles, and trying to keep their heads above water… The island has been cursed by the Archeans in order to keep their treasures hidden. Legend tells us that their treasures have the ability to control the Earth’s elements of fire, wind, water, and earth.

Tabletop University Play Report: The Adventurers: Pyramid of Horus & Temple of Chac

By: Candace Bolinger on 07-15-2014

Some brave adventurers came out for our latest session of Tabletop University; to test their skills at playing The Adventurers: Pyramid of Horus and The Adventurers: Temple of Chac. It was a thrill-seeking, good time full of competitive treasure collecting, lucky dice rolling, unlucky dice rolling, mummies, and falling stone blocks! Our group of Adventurers cautiously entered the pyramid since most had never ventured into one before this night…. Some took their time investigating the rubble, sand, and crocodile pit, while others ran straight toward the idol rooms of Hededet, Thoth, Horus, Anubis, and Sobek; all of the adventurers sought to gather as many treasures as they could carry as they attempted to steer clear of snakes, scorpions, crocodiles, mummies, AND falling rocks.

FLGS Field Trip in Tulsa

By: Candace Bolinger on 07-07-2014

Cardboard Carnage team members, Gregg & Candace Bolinger, went on a little field trip over the Fourth of July holiday. While visiting family in Oklahoma, they decided to stay an extra day in order to check out the tabletop scene in Tulsa. There were four stops on this tour, and they were visited in order of proximity; not based on order of preference. Also, we should mention that none of these stores had advance notice of our visits; everything was off the cuff.

Tabletop University Play Report: Sentinels of the Multiverse

By: Candace Bolinger on 06-27-2014

Good versus evil… Super Hero versus Super Villain… Heroes fighting to serve and protect the Multiverse whilst the Villains do everything in their power to try to destroy them… These are some of the main themes on which the card game Sentinels of the Multiverse are based. The order of play seems simple enough: The Villain takes a turn The Heroes take their turns The Environment takes a turn But this card game is anything but simple.

Tabletop University Play Report: Last Night on Earth

By: Candace Bolinger on 06-20-2014

In the zombie-themed game, Last Night on Earth, a select group of heroes cooperatively work towards completing a very important objective (i.e. killing a certain number of zombies, finding gasoline, finding truck keys, defending a piece of property from the zombies, etc.) while the zombies work towards completing their own counterproductive objective (killing heroes, invading properties, thwarting plans of escape, etc.). All the while, the heroes are racing the clock and trying to finish up before sundown!

Tabletop University Play Report: Smash Up

By: Candace Bolinger on 06-13-2014

Paul Peterson’s game, “Smash Up” is one of my favorite games to date! The game consists of decks of cards that represent many different factions: dinosaurs, robots, aliens, ghosts, cyborg apes, time travelers, zombies, wizards, etc., etc.; each with their own unique minions and special abilities/actions. A player randomly chooses two factions and then shuffles (smashes) them together in order to do battle with the other players’ smashed up decks.